Xamarin iOS: Learning by Examples: Part#3


This is a continuation of a previous post. Display a map Follow the code snippet. It contains necessary comments inside the code. Make your app social Using Xamarin capability we can post our message in Twitter/Facebook etc in a consistent manner and of course using shared code. Here is the code snippet with necessary comments … Continue reading Xamarin iOS: Learning by Examples: Part#3

Xamarin iOS: Learning by Examples: Part#2


This is a continuation of a previous post. Create iOS Project Right click on the Solution name (DemoAppName) -> Add -> Add New Project... -> iOS -> App -> General -> Single View App -> Next. Name: DemoAppiOS Organization Identifier: com.wordpress.tausiq (Give your own reverse domain name) For now we are going to work on … Continue reading Xamarin iOS: Learning by Examples: Part#2

Xamarin iOS: Learning by Examples: Part#1


Target Audience: I expect you have basic iOS development experiences. A "Hello World" app written by you and installed in an iOS device would be suffice. Also you have minimal working knowledge on C# language. You don't have to be a guru. It also might possible if you know Java or C++. It should be … Continue reading Xamarin iOS: Learning by Examples: Part#1

Cocos2d-x: Starting Cocos2d-x (Android) Initial setup and troubleshoot on Mac OS X


Following steps will help you to avoid various errors on first time setup of Cocos2d-x in Mac OS-X. I believe the procedure will be same for other Platforms (Win / Linux). Some of the errors on first time Cocos2d-x setup: 1. Error: Please define NDK_ROOT 2. Error: APP_PLATFORM android-14 is larger than android:minSdkVersion 8 in … Continue reading Cocos2d-x: Starting Cocos2d-x (Android) Initial setup and troubleshoot on Mac OS X